Battle Blues (GDT-GA411)
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Although it was developed by an independent team called Shin's Entertainment, LG secured Battle Blues as an exclusive title for their 3DO system. The SRPG puts a strong focus on story, which is told in FMV sequences. These are hand-drawn and are quite atmospheric with their sketchy look, although the animation is very basic, often they just string together a number of stills.
While the visual design reminds of famous squad-based TBS, the gameplay is a far cry from the tactical finesse of a X-Com or Jagged Alliance. The strategic options are limited to buying and selling weapons in betweeen skirmishes, which are fought out strictly turn based. Enemies are visible from the very beginning, line-of-fire is implemented all too rudimentarily. (Humans in between shooter and target are ignored wholesale, while immobile obstacles are always treated like solid walls, no matter how small they are.) Dead allies are always revived in the next part of the mission, only when the leader bites the dust it's instant game over. Ammunition (or the lack thereof) carries over though.
In the end, there's not much one can do except trying to lure single enemies into ambushes, but even that is almost impossible. There's a high random factor to damage, and the difficulty level gets really unfair really fast.
Platform: 3DO
Release: LG/Shin's Entertainment - 1996 (J)
Genre: TBS
Language: Japanese
Image: ISO/CUE
7z: 268 Mb
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Host: MEGA.NZ
Host: YA.DISK