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Старый 22.10.2012, 10:50   #1047
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По умолчанию Ответ: Re: Во что сейчас играете?             

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Сообщение от udot787 Посмотреть сообщение
какой котор то первый или второй?
Текст доводов со стороны "староворцев":
"Whilst KOTOR 2 is one of the best written video games ever, its unfinished status is a real problem. The last couple of hours cram in so many plot lines and threads in a barely coherent (and sometimes utterly incoherent) mess. It isn't Obsidian's fault, because the deadline being moved was all Lucasarts. But the fact remains that these final sections (Telos Citadel Station siege, the Ravager, Malachor V etc) are truly awful, and only just about hang together at all, let alone form a satisfying conclusion. Plus the actual end sequences are comically bad, especially the dark side one.

Lucasarts' greed sabotaged what was IMO, easily the best RPG I've ever played. The characters, the lore, the set pieces that give all your characters a chance to have something to say and do, the improved systems... Obsidian really did a first rate job, improving in every way on KOTOR, which was already one of the best RPGs around. Its one of the great tragedies that KOTOR 2 was screwed by Lucasarts in this way, because whoever ultimately is to blame, the game completely falls apart at the end. And that's hard to take, even when despite that, its still one of the very best RPGs out there."
"Yes, as I've been closely following the "The Sith Lords Restored Content Mod" (http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm)-project for a long time it's easy for me to glaze over some of the major problems Kotor 2 has in terms of storytelling. To be honest when it comes to the things you mentioned not even the mod clears all of the issues.

All that said even the rushed end-game does not soil the experience for me. Maybe it's because endings are often disappointing in deeply immersive experiences like RPGs for me or that I never had high expectations with the game because of it's bog-standard yet fun predecessor, the Star Wars license and the fact that Obsidian had not proven themselves yet as a designer, so when what I got was beyond anything I had grown to expect from star wars games or video games in general I was ready to forgive a lot." и пр.

UPD. Шоп я так про любимые игры писать научился... (вздох)

Последний раз редактировалось Saderifet; 23.10.2012 в 03:36.
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Сказали спасибо Saderifet