еще вот такое нагуглил:
http://tenka.seiha.org/2009/04/april...actic-flowers/
T32 looks like a standard TGA 32bit RGBA data stream with a custom header. Width (or height) is at offset 0x2C, height (or width) is at offset 0x30, data stream is at offset 0x34 (four bytes per pixel).
There’s also another data format, PRM, that’s inside the 032.pak file as well, it’s decoding will be left as an exercise for the reader. :)
и
Was surprisingly easy to get the tga output working. Though there is some annoying surprises inside.
The images are all chopped into 256×256 sized chunks should they exceed 256 pixels a side, and all these are stored in a single T32-file. Repacking them is going to be fiddly as a result, plus I’m currently discarding some of the header bytes that really should be saved since they probably mean something (it’d just be necessary to dump them to their own .bin file, so the program and grab the 24-ish bytes when it’s re-assembling). Some of these images have got text on them needing translating, though the Japanese seems minimal.
Of course there are other problem-child images. Like the series of 38×38 pixel images with a single Japanese characters on, like the kanji for “select”, or single katakana “ra”, “small-ya”, etc, they must used them to manually assemble banner messages somewhere. Curiously there’s “Appendix” written in single-letter images, with two-separate p’s, so they must be used somewhere special.
Executable in the same place as before, operated in the same way, the code is just more ugly, and it dumps out 1700 more files then before:
http://www.mediafire.com/download.php?jjrmgwz3mm4
Now I should stop procrastinating and do something productive. :)
и вот эта прога
https://github.com/amayra/arc_conv умеет при распакове архивов этой игры про которую речь, galaxy angel, конвертировать t32 в tga.
(gael) (tbm,t32 > tga) "Galaxy Angel Eternal Lovers" (Dat\gadat0??.pak)
там и исходник есть вроде