Некий анон из Великобритании решил портировать классику Конами на Мега Драйв.
На своём Ютуб канале он выкладывает "дневники разработчика" в которых детально рассказывает
о сложностях и особенностях разработки а так же показывает прогресс порта на сегодняшней день.
02/09/2021
As part of my journey to learn how to code, I decided on attempting a
remake of this Playstation/Saturn classic, Castlevania: Symphony of the Night.
This is obviously a fan-made game, and is being created for non-commercial, educational purposes only.
02/09/2021
This is an early prototype of the intro, title screen and character select screen
for my Castlevania: Symphony of the Night remake for Sega Megadrive/Genesis.
It is at a very early stage, with lots of placeholder backgrounds and music,
but I was happy to get the basic code working.
This is a non-commercial, fan-made project, created for educational purposes only.
16/09/2021
76KB's Megadrive/Genesis version of Dracula's Castle:
https://shorturl.at/rtCRZ
This is the third dev diary of my Castlevania: SotN remake project for the Sega Megadrive and Genesis.
In it, I record my journey as a beginner programmer/game dev to create a remake of the classic 1997 Playstation/Saturn game.
All game footage is recorded via Kega Fusion emulator unless otherwise stated (although Gens and BlastEm have also bee used for testing).
All code has been written from scratch by myself using SGDK/C. All assets are re-made versions of the originals (in order to fit hardware requirements).
This is a strictly non-commercial project created for educational purposes only.
A big thanks to Badbatman3 and SMITHYGCN for the rips of the original graphics to model mine after,
and also to everyone in the Sega dev community for their kind help.
Предыдущие дневники разработчика (больше видео)
Pigsy's Retro Game Dev Tutorials