Now, many years after the Shadow of the Colossus Preview version was first 'discovered' ... its debug capabilities are finally accessible.
Much of the debug code, present on the disk can now be used. There are some tools that don't work - they cause the game to crash.
It is best for one to see it for themselves:
Open the disk and rename "GAMECORE.XFF" to "GAMECOR.XFF", then place the "GAMECORE.XFF" from the attached archive in the same directory on the disk.
This file also works on the OPM, PSU and US versions of the game (all the files from the Preview version, not present in these versions need to be added).
Because most strings are in Japanese, in the attached archive there is a file containing their English translations. The translations are terrible - some are completely wrong, but for now I won't be fixing them. To apply them to an iso image of the disk, use the "modIso.exe" program from the attached file:
Place the iso file, SotC_Pv_str_patch.txt and modIso.exe in the same folder, them execute: ' modIso "nameOfTheIsoFile.iso" SotC_Pv_str_patch.txt '.
Once in-game, (or in the intro) hold left arrow on the D-pad and press Select.
To control the mouse cursor either connect a USB mouse to the PS2 or hold R1 on pad 1 and move the cursor with the left analog stick on pad 2. While the cursor it visible, on pad 1: circle = left mouse button, triangle = right, R3 = middle.
R1+R2+R1+R2 reloads the game.
If text is not visible (only when the game is loaded on a PS2), use the D-pad left arrow + Select combination while the game starts (before intro), to cause it to crash and reload. After that, text should be visible. (The "invisible text bug" proved very difficult to solve, so this workaround is necessary.)
For more button functions, see the attached file.
I don't take any responsibility for anything that may happen from using these programs. I can only guarantee that they run correctly in the conditions they were last tested and that they do not contain code intentionally meant to harm anything.
Although it may not look like that, it took a lot of time and effort to get things in the current state. Many tools were either not called, or had were missing entire functions, that had to be created.
The "Debug Root Menu", the "Player to camera" option, the address in "Memory Dump" and the text in "Debug Print" are not from the original game (the latter two are just examples).
Файлы можно скачать здесь:
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Последний раз редактировалось rashan; 25.07.2021 в 18:40.