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Администратор
![]() Регистрация: 21.07.2008
Адрес: Санкт-Петербург
Пол: Мужской
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Сообщений: 26,675
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Imagine the geopolitical situation of the near future. Russia has fallen on hard-liner times. China is on track to become the world's #1 economy and isn't too proud to gloat about it. Not to be left out, India flexes its newfound nuclear muscles. All of a sudden, it's not safe to live in the Kurile Islands or Taiwan anymore! Who're ya gonna call? Why, the U.S. Navy, of course. Jane's Fleet Command sets up that scenario and puts you in charge of the U.S. battle fleet, where you direct carriers, subs, missile cruisers, and planes with individual control. Fleet Command is a real time naval strategy game from Sonalysts, creators of 688(I) Hunter/Killer. Sonalysts brings a tremendous amount of expertise to the table--retired admirals and captains share credit with hardcore programmers to fine tune the balance between realism and gameplay. War is hell and so is trying to satisfy the demands of the expert sim player and the casual gamer alike. Fleet Command strives to get a lock on the realistic/playable/programmable target, something that could render a linear programming model paradoxical. The initial buzz on the news groups was that Jane's left out some ordnance load-out possibilities, or they flubbed some other aspect of the game. Truth is, who would know better than Sonalysts/Jane's the accuracy and technical details of military hardware. If they limited or omitted things, it must be assumed it was to enhance playability. Genre: Naval Strategic Simulation Release: 1999 Developer: Sonalysts/Electronic Arts Image: ISO Language: English WinRar: 483 Mb Requirements: PII 300MHz, 64MB RAM, 275 free HD space. MEGA.CO.NZ
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